moin moin
es gibt ne neue ace version.
meine frage diesbezüglich ist ob wir das update noch mitmachen wollen oder ob wir es lassen sollen wie es ist?
@ACE
changelog.txt.gz
h2. 2013-04-06 10:47:37 +0200
Build 590
Updated to source:@7fee9ce82f6ba6dd9f47dd6e20f49291ebc90eb1
h3. Changed
* ACE_fnc_PutWeaponOnBack can no longer be used to 'add' non-existent weapons to the WOB slot, use ACE_fnc_AddWeaponOnBack [new] for this, refs #70765 [rocko]
* Added CCRP for CBUs [rocko]
* Aiming stakes are no longer automatically set when a mortar is placed [rocko]
* Camera shake/shock wave effects are now timed to the speed of sound. Shock wave is also now visible in higher humidity. [Nou]
* Changing the viewdistance with TI/NVG limitation and enabled TI/NVG is no longer possible, refs #71038 [rocko]
* Custom fragmentation types. [Nou]
* Deafening now universally depends on caliber and initSpeed of ammo, thus greatly increasing the time before deafening effects turn in for the shooter if unprotected, refs #65872 [rocko]
* Empty fuelcans can be refilled either from other vehicles or fuelstations [rocko]
* Immobilized tanks that have functional turrets will make use of them instead of letting the crew abandon the vehicle as in vanilla [rocko]
* Increased shifting rate for M119 (SHIFT = slow, CTRL = fast, default fastest) [rocko]
* Lifted maplook restrictions, map now shakes while player is walking or running [rocko]
* Medic version backpacks have 25% less available space compared to their normal counterpart [rocko]
* Mi-24 stepped optics according to http://www.arms-expo.ru/049048050048124049052050051049.html [zGuba]
* Mortar damage values/explosion effects less intense, closer to real life. [Nou]
* SHIFT+B selects the second binocular-type weapon (patch by Dystopian), fixes #70167 [robalo]
* Sight Adjustment dialog in a more immersive look [rocko]
* To prevent exploits the "Fix Headbug" button is now disabled for 10 seconds after opening the ACE settings dialog [Xeno]
h3. Fixed
* 'Flaps down key' was activating ILS system [rocko]
* ACE_fnc_getPistol, fixes #70201 [Xeno]
* AT-9 was unable to lead moving targets due to condition race [zGuba]
* Accidentally removed possibility to view Kestrel4500 while in Spottingscope [rocko]
* BAF AH1 now matches AH64 armor [rocko]
* Blast mines should now function properly [rocko]
* CSWs could not be mounted on elevated spaces [rocko]
* Concertina / razor wire no longer flips vehicles into the air [rocko]
* Dead units inside a vehicle prevented towing, fixes #68659 [Xeno]
* Delay rounds were bursting in air due to mismatched pos commands. [Nou]
* Error when unloading M240 CSW [rocko]
* GL sightadjustment for BAF weapons [rocko]
* Guidance constraints for LGB were too tight after tweaking, bomb would only initiate corrections to flight within a small window of time, often overshooting the target. [Nou]
* HUD was drawn when unconscious, fixes #70471 [rocko]
* If sys wounds is not enabled using ace_wounds_prevtime variable stops sys spectator when a unit is not alive anymore, fixes #70861 [Xeno]
* Issue with standing units in vehicles [rocko]
* MFD text off, fixes #71551 [rocko]
* MFD were accessible even in non-air vehicles [rocko]
* Map zoom limit not working in MP, fixes #65978 [rocko]
* Medic version backpacks were showing wrong overall capacity [rocko]
* No_rpunish working correctly now when using boolean values [rocko]
* S10 and M15 gasmasks did not protect from chemical agents, fixes #70867 [rocko]
* Static weapon jam could not be cleared, fixes #68805 [Xeno]
* Units could be trapped in locked vehicles [rocko]
* Warning Message: Sound not found, fixes #70268 [Xeno]
* [by Dystopian] Repairing damaged vehicles was not possible in very rare conditions, fixes #70578 [rocko]
* [by columdrum] Spectator sometimes was not recoverable after escaping, fixes #70464 [rocko]
h3. Added
* Laser spot tracking for aircraft when using LGB (this applies to all aircraft using the standard GBU-12, or bombs that extend from it). [Nou]
* Weapons put on SAFETY will remain when dismounting vehicles [rocko]