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Für OFP-DR ist schon der erste Mod erschienen!! Dieser Mod verändert die KI ins positive. Wer will kann den ja mal testen und berichten.
ZitatAlles anzeigenThis modification can be used with or without the AI mods (will effect original AI) This reduces the amount of time that the AI fire in one go. Now they no longer fire like crazy people, and take single / three shot bursts. Sometimes they still fire like crazy Like the AI mods, unzip into your MAIN installation folder. not the DATA_WIN folder
Changes :
More view distance (Difficult and Extreme only)
better accuracy
faster recovery (Difficult and Extreme only)
better detection range (Difficult and Extreme only)
better hearing (Extreme only)
larger \"danger close\" range (Extreme only)
reduced shield
no weapon damage reduction for shooting at player
no accuracy reduction for shooting at player
Morale and Experience of AI now taken into account when shooting at player
VERSION ARCHIVE :
HARDCORE AI VERSION 1.0 (280 Downloads)
http://www.willhostforfood.com/access.php?fileid=90024
SEMI HARDCORE AI VERSION 1.0 (233 Downloads)
http://www.willhostforfood.com/access.php?fileid=90035
Normal but ACCURATE AI VERSION 1.0 (135 Downloads)
http://www.willhostforfood.com/access.php?fileid=90042
Downloads as of 1:16am GMT 19th October 2009
Version 1.5 Changelog
Normal but Accurate renamed to Improved, and had the following modifications :
decreased central sight cone to original
decreased standing/crouched/prone accuracy modifiers closer to original
decreased general accuracy slightly
improved shield effectiveness slightly
reduced hearing and target acquisition range closer to original
semi-hardcore renamed to Difficult, and had the following modifications:
slightly decreased central view range
greatly decreased peripheral view range
decreased non-combat view range
increased central view cone
slightly decreased standing/crouched accuracy and degradation
reduced hearing and target acquisition ranges slightly
decreased general accuracy slightly
improved shield effectiveness a tiny bit
HARDCORE renamed to Extreme, and had the following modifications:
decreased peripheral view range
SLIGHTLY decreased non-combat view range
decrease danger close range a little
decreased hearing range a little
decreased target aquisition slightly
slightly reduced base accuracy
These changes will take effect immediately, no need to restart campaign mission.
*Note about campaign mission* (Difficult and Extreme only)
This mod can make some things in the campaign bug out a little due to placement of unit objects within the map. you wont find any missions are broken though, for instance in Mission 2 it is nearly impossible to pass undetected due to the proximity of the second fire team to the convoy at the start of the level.
*Note about multiplayer*
Quote:
Originally Posted by TemplarGFX
...so you used this in multiplayer and it allowed you to play?
Quote:
Originally Posted by Abdi
Yeah it did. I was doing COOP online with hardcore ai. No problems works fine. I was doing that mission 6 where you attack that mg nests on the hills. We were using prone all the time trying to take out that mgs. It felt like Omaha Beach. Bullets going past my head constantly. Hell of an expierience.
*Note about Players Fire Team* (Difficult and Extreme only)
As this modifies AI as a whole, your team mates are now AWESOME. but they are also a little pycho! your REALLY need to be using RULE OF ENGAGEMENT to stop your guys from shooting at people 500+ meters away (they hit them too) giving away your position. the ROE Return Fire Only is the best choice when you want to try sneaking up to a position, or flanking.
*note of close range battles* (Difficult and Extreme only)
Due to the lack of leaning, fighting battles closer than 100 meters is practical suicide, if you plan to get this close, have your team suppress the position first to cause wounds and reduce morale so that when you do get close, they arent so good at shooting you!
Uninstallation instructions:
head into the DATA_WIN folder inside your Operation Flashpoint folder and delete the AI and DISPERSIONSYSTEM folder to return to the Original AI settings.