Mission Control Center Sandbox (MCC Sandbox)
by
Shay Gman & Spirit
Wer Interesse an der SandboxMission von gestern hat dem stell ich hier mal ein paar Infos zur verfügung,zum selber testen.
Vielleicht freundet sich ja noch jemand damit an oder lernt so besser die funktionen der sandbox kennen.
denn ich finde das ist schon ein schönes spielzeug.
ZitatAlles anzeigenDescription:
MCC is a dynamic, real time, in-game mission-creation tool. It enables people to build missions on-the-fly whilst in game and change mission parameters to match the reactions of progress of the players.
MCC is capable of \"saving\" a mission and load it up on the server without using any FTP but by simple use of the clipboard. This means missions can be created out of the dedicated server and loaded up to play. <---sehr interessant,wusste ich gestern noch gar nicht
From inside the mission, you can open a mission making interface that allows you place units on the map, create waypoints and briefing markers, call in CAS missions or artillery, the possibilities are endless.
MCC is used to create both Coop and PVP missions. Its capable of using respawn on and off, including providing a spectator script.
When you first start MCC you will be presented with the player slot screen. From here you and your team mates can pick a faction and select a role within that faction.
MCC makes use of a mission maker. Only one person at a time is capable of creating a mission by login in to the mission making tool. That person is also capable of logging out again and giving somebody else a go on mission making.
MCC Sandbox is the main tool for creating mission in MARSOC community and i would like to thank all very much for taking the time over the last year to get this to where we are right now.
We can provide you a few interesting youtubes that should be able to help you out in using MCC. Keep in mind the idea's are endless. You will have to simple use it to understand what we mean.
But its going even crazier then that. Shay went completely nuts and started the following as you might have seen on armaholic.
Features:
- Electronic Warfare: Jam radio triggered IEDs.
- Ambush: Click and drag in order to place ambushing parties looking in the right direction. They will stay prone and hidden till the IED is triggered or until mission maker will trigger the ambush party.
- Claymores: Click and drag in order to place claymores and pomz facing the right direction.
- Custom markers: Each feature has it unique marker shown only for the mission maker including sync lines. Marker will be deleted after the IED/ambush has been triggered.
- Minefields: Place single mine or minefields. Ranging from AP to AT mines hidden or visible minefields.
- Suicide bombers: Will lock, run and explode on target faction vehicles and soldiers.
- Armed civilians/Collaborators: Will randomly draw weapons and will engage the target faction.
- Disarming: IEDs can be disarmed or naturalized by destroying them.
- Sync: Hold shift and drag mouse cursor in order to create daisy-chain ambush by linking IEDs and ambushing parties.
- MP proof and savable: All as part of MCC Sandbox is MP proof and Savable.
So is there more to say?
For full features and use please take a look at the manual. That said. The manual is not fully up to date even now as improvements keep going. So please start it up and start your experience. Please take it easy the first time. Just start up MCC menu. Create a zone and spawn some units. We provide you with a selection of preferred weapons you like to start with for any group. Be it CQB or Scoped. YOu can just simple select that in the parameters of the lobby screen.
Does MCC support new mods?
MCC will automaticly detect new units and factions. That means everything as mod you use that is spawnable will be spawnable and usable by MCC.
How are the mission using MCC?
Endless. At MARSOC we dont even use other missions then this. First of all our group is to lazy to use the 2d editor and third it provides exactly what we need. If you want sneaky SF missions or carrier start helicopter insertions, or you want boat landings, full assault mission. You think of it, it can make it. And better yet, it can safe it for you to play again on another day. Have fun there!
Its great but can we rip it for our own use?
You rip what you like and make it fit for your own group. Have fun there man!
Media:
ArmA 2 Mission Control Center MCC Sandbox ArmA 2 Mission Control Center MCC Sandbox part 2
ArmA 2 Mission Control Center MCC Sandbox part 3 ArmA 2 Mission Control Center MCC Sandbox part 4
MCC Sandbox new traps/IEDs module MCC Sandbox Ambush at Uthes
(video part4 war bei mir nicht abspielbar ,falsches land oder so,probiert ihr es mal bei euch)
Installation:
Simple put the PBO files into your mpmissions folder of your Arma2 or Arma 2: OA directory. If you dont know how to do that. There is plenty of help on armaholic on how to get MP missions working.
After you put the MP missions there you can simple go to multiplayer and start a new local server to play it. Or and thats even better, put them on your dedicated server. Yes this will fully work on a dedicated server of course!
Highly recommanded to use with this: ACE2 mod
Optional : @RTE
CBA is used internaly to make the system work. So without a doubt you need that.MCC is optimized to make full use of all that is deliverd by ACE. It also makes use of automated gear scripts to provide you ready to go Crew Served Weapons and much more. For that we would almost say: ACE Required.
RTE is supported in MCC.